This post will go over all the stats used in Bard Idle, along with what effect they have on heroes/which heroes and races they come from. Buckle up, this is a lot of info!
**Side note: this page will be updated later for brevity and aesthetics, right now this is just an info dump**
List of stats:
Accuracy - Increases chances of critical damage
Constitution - Increases health points
Constitution (negative) - Reduces health points -- found on Goblin race heroes
Cunning - Gains gold with every hit
Dexterity - Affects weapon damage with a dexterity scaling
Initiative - Increases the speed of the hero
Strength - Affects weapon damage with a strength scaling
Wisdom - Affects weapon damage with a wisdom scaling and spell reserve
Classes
Archer - Dexterity +1, Accuracy +1, Initiative +1
Knight - Shield trait, Constitution +6, Protector trait
Lumberjack - Strength +1 and Constitution +2, comes with trait Axe Power
Mercenary - Strength +2, Dexterity +2, Constitution +1
Priest - Wisdom +3, comes with traits Heal and Bless the Altar
Thief - Cunning +1, Dexterity +1, comes with trait Open the Lock
Master Classes
Note: master classes all have the ability called "Exclusiveness" which prohibits the player from hiring any other masters (that's right - "there can be only one!")
Dagger Master - Dexterity +4 with Exclusiveness and Devious Dagger traits
Master of Candle - Candle power, Support, and Exclusiveness traits
Races
Elf - Wisdom +5, Dexterity +1, Talk with Tree trait
Goblin - Cunning +2, Dexterity +2, and Constitution -3
Human - Constitution +3 and Wisdom +3
Orc - Strength +2, Constitution +2, along with trait Gourmet
Undead - "Not Alive - cannot receive healing in combat" and rebirth +5, rises again after rebirth (rebirths per wave: 5)
**Note: the number of rebirths will change depending on how many times you've upgraded it in the library.**
Racial Traits
Elf - Talk with Tree, allows hero to interact with magic trees (random encounter)
Goblin - None
Human - None
Orc - Gourmet trait, +3 strength during meal
Undead - "Not Alive - cannot receive healing in combat" and rebirth +5, rises again after rebirth (rebirths per wave: 5)
Class Traits
Axe Power - Comes from Lumberjack class, all axes gain +4 to base damage. Works for whole squad.
Legion - Comes from Legionnaire class, +1 to Strength and +2 to Constitution for each legionnaire
Devious Dagger - Comes from Dagger Master class, daggers get additional strike. Works for whole squad.
Heal - Comes from Priest class, allows hero to heal other heroes for ___ health points.
Bless the Altar - Comes from the Priest class, allows hero to receive a random blessing (random encounter)
Shield - Comes from Knight class, -30% received damage
Protector - Comes from Knight class, urges to stand in front of the squad
Open the Lock - Comes from Thief class, opens a chest with a lockpick (random encounter)
Candle Power - Comes from Master of Candle class, the duration of blessings is doubled
Support - Comes from Master of Candle class, periodically casts blessings on the entire squad
Exclusiveness - Comes from every Master class, prohibition on hiring masters
Rebirth - Comes from Undead class, Rebirth +5, rises again after death. Rebirths per wave: 5.
**Note: the number of rebirths will change depending on how many times you've upgraded it in the library.**
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