Translate

Sunday, October 30, 2022

Stats, Classes, and Races, oh my!

 This post will go over all the stats used in Bard Idle, along with what effect they have on heroes/which heroes and races they come from. Buckle up, this is a lot of info! 


**Side note: this page will be updated later for brevity and aesthetics, right now this is just an info dump** 

List of stats:


Accuracy - Increases chances of critical damage
Constitution - Increases health points
Constitution (negative) - Reduces health points -- found on Goblin race heroes 
Cunning - Gains gold with every hit
Dexterity - Affects weapon damage with a dexterity scaling
Initiative - Increases the speed of the hero 
Strength - Affects weapon damage with a strength scaling
Wisdom - Affects weapon damage with a wisdom scaling and spell reserve


Classes

Archer - Dexterity +1, Accuracy +1, Initiative +1
Knight - Shield trait, Constitution +6, Protector trait 
Lumberjack - Strength +1 and Constitution +2, comes with trait Axe Power
Mercenary - Strength +2, Dexterity +2, Constitution +1 
Priest - Wisdom +3, comes with traits Heal and Bless the Altar
Thief - Cunning +1, Dexterity +1, comes with trait Open the Lock

Master Classes

Note: master classes all have the ability called "Exclusiveness" which prohibits the player from hiring any other masters (that's right - "there can be only one!") 

Dagger Master - Dexterity +4 with Exclusiveness and Devious Dagger traits
Master of CandleCandle power, Support, and Exclusiveness traits

Races

Elf - Wisdom +5, Dexterity +1, Talk with Tree trait 
Goblin - Cunning +2, Dexterity +2, and Constitution -3
Human - Constitution +3 and Wisdom +3
Orc - Strength +2, Constitution +2, along with trait Gourmet
Undead - "Not Alive - cannot receive healing in combat" and rebirth +5, rises again after rebirth (rebirths per wave: 5) 
**Note: the number of rebirths will change depending on how many times you've upgraded it in the library.** 

Racial Traits 

Elf - Talk with Tree, allows hero to interact with magic trees (random encounter)
Goblin - None
Human - None
Orc - Gourmet trait, +3 strength during meal 
Undead - "Not Alive - cannot receive healing in combat" and rebirth +5, rises again after rebirth (rebirths per wave: 5) 

Class Traits 

Axe Power - Comes from Lumberjack class, all axes gain +4 to base damage. Works for whole squad.
Legion - Comes from Legionnaire class, +1 to Strength and +2 to Constitution for each legionnaire 
Devious Dagger - Comes from Dagger Master class, daggers get additional strike. Works for whole squad.
Heal - Comes from Priest class, allows hero to heal other heroes for ___ health points. 
Bless the Altar - Comes from the Priest class, allows hero to receive a random blessing (random encounter)
Shield - Comes from Knight class, -30% received damage
Protector - Comes from Knight class, urges to stand in front of the squad
Open the Lock - Comes from Thief class, opens a chest with a lockpick (random encounter) 
Candle Power - Comes from Master of Candle class, the duration of blessings is doubled 
Support - Comes from Master of Candle class, periodically casts blessings on the entire squad
Exclusiveness - Comes from every Master class, prohibition on hiring masters
Rebirth - Comes from Undead class, Rebirth +5, rises again after death. Rebirths per wave: 5. 
**Note: the number of rebirths will change depending on how many times you've upgraded it in the library.**

No comments:

Post a Comment

Stats, Classes, and Races, oh my!

 This post will go over all the stats used in Bard Idle, along with what effect they have on heroes/which heroes and races they come from. B...